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The Human Buildings








Building image

Building description

Town Hall



This building is the Human main building . Built in an almost non-warcraft, rather Victorian style it's a distinctive building, upgradeable to a keep. The Town Hall will create new peasants, and house the gold and timber recources. The Town Hall is also an useful aid in controlling your recources: everything that matters regarding management is displayed in the Town Hall.

Statistics:

Cost: 450 Gold
Hit Points: 1600
Armor: 12

Upgrades:

Keep
Castle

Units Enabled:

Peasant
Hero (in multiplayer)




Keep



This is an upgraded Town Hall, which enables new units, buildings and options, and the production of an additional Hero in multiplayer. The main building is built of stone instead of wood, making it stronger. The whole thing looks more strong and more like a castle.

Statistics:

Cost: 350 Gold, 100 Lumber
Hit Points: 2000
Armor: 14

Upgrades:

Castle

Units Enabled:

Peasant
Hero (in multiplayer)




Castle



The final Town Hall upgrade: The building looks now like a mighty castle, completely made of stone and with a large wall surrounding it. The Castle enables the construction of the buildings that are on the highest places of the tech-tree, so that you can give you army new units and stronger materials.

Statistics:

Cost: 390 Gold, 130 Lumber
Hit Points: 2500
Armor: 16

Upgrades:

None

Units Enabled:

Peasant
Hero (in multiplayer)




Farm



This building provides the food necessary to feed your army. The more units you have, the more farms you'll have to build. It's built in the same style as the Town Hall, looking like an old Victorian-style farmhouse.

Statistics:

Cost: 135 Gold, 40 Lumber
Hit Points: 600
Armor: 4

Upgrades:

None

Units Enabled:

None




Barracks



Most of your troops will be built in the Barracks, they gain their weapons in it and receive their training there. This cornerstone of your army creates the low-tech units, advanced units are trained in other buildings. The construction of the first units to defend your base is the first task of this building, which is probably the 1st or 2nd building you'll build in a game.

Statistics:

Cost: 315 Gold, 90 Lumber
Hit Points: 1400
Armor: 12

Upgrades:

Defend

Units Enabled:

Footman
Rifleman
Knight




Lumber Mill



The Lumber Mill is the place where the trees you've cut with your peasants are made ready to use them for creating weapons or buildings. This is done by skilled craftsmen.

Statistics:

Cost: 195 Gold
Hit Points: 1100
Armor: 12

Upgrades:

Improved Lumber Harvesting
Improved Masonry

Units Enabled:

None




Blacksmith



The Blacksmith is the place where the research is done. Research to produce better armor, weaponry, and gunpowder is handled by the Blacksmith, giving your units defensive and offensive bonusses. These upgrades may be crucial in battle, when you're facing a quite similar army these upgrades may give you victory.

Statistics:

Cost: 270 Gold, 110 Lumber
Hit Points: 1300
Armor: 12

Upgrades:

Iron Forged Swords
Steel Forged Swords
Mithril Forged Swords
Iron Plating
Steel Plating
Mithril Plating


Units Enabled:

None




Workshop



The Workshop provides the Humans with the technical capabilities that they have. The building produces a few high-tech units and researches some high-tech upgrades. Every unit, except the Rifleman, with any technical aid like an engine or gunpowder is produced here. Technical upgrades to gunpowder etcetera is also researched here.

Statistics:

Cost: 240 Gold, 90 Lumber
Hit Points: 1100
Armor: 12

Upgrades:

Scattershot Rockets
Upgrade Rifles


Units Enabled:

Dwarven Mortar Team
Dwarven Gyrocopter
Dwarven Steam Tank




Watch Tower



This basic tower has no offensive capabilities, but is able to warn you for enemies in his range. The Watch Tower can be upgraded to variants with offensive abilities.

Statistics:

Cost: 90 Gold, 20 Lumber
Hit Points: 400
Armor: 6

Upgrades:

Guard Tower
Cannon Tower

Units Enabled:

None




Guard Tower



The Guard Tower is armed with weaponry that can hit both air and land units. You can see the difference between the Guard and Watch Tower by the top: the Guard Tower has a roof, while the Watch Tower has an open top.

Statistics:

Cost: 240 Gold, 60 Lumber
Hit Points: 550
Armor: 10

Upgrades:

Cannon Tower

Units Enabled:

None




Cannon Tower



The most heavy armed Tower of the Humans: the Cannon Tower. Armed with a large cannon on top of the tower, it is an effective defence against large amounts of ground units but it can't attack air units.

Statistics:

Cost: 300 Gold, 100 Lumber
Hit Points: 600
Armor: 10

Upgrades:

None

Units Enabled:

None




Arcane Sanctum



The Arcane Sanctum serves as the place where the two Human spellcaster are created and spell research for the Sorceress and the Priest is done. New and more powerful spells are enabled here.

Upgrades:

None

Units Enabled:

Priest
Sorceress




Altar of Kings



This Altar, in which there's a statue of an unkown hero, is used to bring your dead heroes back to life with all their skills at the level they were when the hero died, and you pay a mere pittance for it.

Statistics:

Cost: 225 Gold, 90 Lumber
Hit Points: 1100
Armor: 12

Upgrades:

None

Units Enabled:

None




Gryphon Aviary



The fierce and feared Gryphons and their riders are trained in the Aviary. This is the sole purpose of this building, apart from research about the Gryphon Riders.

Statistics:

Cost: 335 Gold, 110 Lumber
Hit Points: 1100
Armor: 12

Upgrades:

Animal Husbandry

Units Enabled:

Gryphon Rider








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