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The Night Elves Buildings








Building image

Building description

Tree of Life



This is the main building of the Night Elves. While it's in function, the Tree stand solid in the ground, but the 'building' is able to uproot and walk on his roots. Altough slow, it might be useful when you're forced to move your base, for example when your gold mine is empty. Like all buildings constructed from a tree, it's able to attack when it's uprooted.

Statistics:

Cost: 500 Gold
Hit Points: 800
Armor: 2

Upgrades:

Tree of Ages
Tree of Eternity

Units Enabled:

Wisp
Hero (in multiplayer)




Still to come!

Tree of Ages



This upgraded version of the Tree of Life offers more building options and enables the construction of an additional Hero.

Statistics:

Cost: 335 Gold, 100 Lumber
Hit Points: 1000
Armor: 2

Upgrades:

Tree of Eternity

Units Enabled:

Wisp
Hero (in multiplayer)




Still to come!

Tree of Eternity



This is the most advanced form of the Night Elves' main building. All construction options are openend when this buidling is constructed.

Statistics:

Cost: 390 Gold, 100 Lumber
Hit Points: 1200
Armor: 2

Upgrades:

Nature's Blessing

Units Enabled:

Wisp
Hero (in multiplayer)




Moon Well



The Moon Well provides food for the Night Elves. However it has a second function: it helps to build up mana faster.

Statistics:

Cost: 165 Gold, 50 Lumber
Hit Points: 600
Armor: 1

Upgrades:

None

Units Enabled:

None




Altar of Elders



The Altar of Elders is the building where the Night Elves can resurrect their fallen heroes. It has a little pool in front of it, and a stone circle on top of it.

Statistics:

Cost: 225 Gold, 100 Lumber
Hit Points: 1100
Armor: 1

Upgrades:

None

Units Enabled:

None




Ancient of War



This living tree produces the standard Night Elves unit: the Archer. When the additional Hunter's Hall is constructed, the Ancient of War is also able to produce the Huntresses.

Statistics:

Cost: 320 Gold, 105 Lumber
Hit Points: 850
Armor: 2

Upgrades:

Scout
Improved Bows
Marksmanship

Units Enabled:

Archer




Hunter's Hall



This hall has a dual function: apart from enabling the construction of the Huntress, the Hunter's Hall has also a research function. Various updates are researched here.

Statistics:

Cost: 245 Gold, 100 Lumber
Hit Points: 1050
Armor: 1

Upgrades:

Strenght of the Moon
Improved Strenght of the Moon
Advanced Strenght of the Moon
Moon Armor
Improved Moon Armor
Advanced Moon Armor
Stenght of the Wild
Improved Strenght of the Wild
Advanced Strenght of the Wild
Reinforced Hides
Improved Reinforced Hides
Advanced Reinforced Hides
Ultravision

Units Enabled:

Huntress




Ancient of Wind



This ancient tree produces the two flying units who are adapted to the Night Elves' ranks (I wouldn't call a Chimaera 'adapted'). Both the Hippogryph and the Druid of the Talon are created in this tree.

Statistics:

Cost: 315 Gold, 120 Lumber
Hit Points: 750
Armor: 2

Upgrades:

Druid of the Talon Adept Training
Druid of the Talon Master Training
Hippogryph Taming

Units Enabled:

Druid of the Talon
Hippogryph




Ancient of Lore



The fourth Night Elves building which is actually a living tree. This giant of the forest enables the production of two spellcasting units: the Druid of the Claw and the Dryad.

Statistics:

Cost: 290 Gold, 80 Lumber
Hit Points: 900
Armor: 2

Upgrades:

Druid of the Claw Adept Training
Druid of the Claw Master Training
Spell Immunity

Units Enabled:

None




Chimaera Roost



No one is able to understand why the Chimaeras joined the Night Elves, but the Elves seem happy with these powerful, dragon-like creatures. The roost fullfills this sole purpose: provide everything a Chimaera needs. This means that they're bred here and that the Roost is able to research an upgrade.

Statistics:

Cost: 270 Gold, 100 Lumber
Hit Points: 1100
Armor: 1

Upgrades:

Corrosive Breath

Units Enabled:

None












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