The Night Elves Buildings
Building image | Building description |
|---|---|
![]() | Tree of LifeThis is the main building of the Night Elves. While it's in function, the Tree stand solid in the ground, but the 'building' is able to uproot and walk on his roots. Altough slow, it might be useful when you're forced to move your base, for example when your gold mine is empty. Like all buildings constructed from a tree, it's able to attack when it's uprooted. Statistics: Cost: 500 Gold Hit Points: 800 Armor: 2 Upgrades: Tree of Ages Tree of Eternity Units Enabled: Wisp Hero (in multiplayer) |
| Still to come! | Tree of AgesThis upgraded version of the Tree of Life offers more building options and enables the construction of an additional Hero. Statistics: Cost: 335 Gold, 100 Lumber Hit Points: 1000 Armor: 2 Upgrades: Tree of Eternity Units Enabled: Wisp Hero (in multiplayer) |
| Still to come! | Tree of EternityThis is the most advanced form of the Night Elves' main building. All construction options are openend when this buidling is constructed. Statistics: Cost: 390 Gold, 100 Lumber Hit Points: 1200 Armor: 2 Upgrades: Nature's Blessing Units Enabled: Wisp Hero (in multiplayer) |
![]() | Moon WellThe Moon Well provides food for the Night Elves. However it has a second function: it helps to build up mana faster. Statistics: Cost: 165 Gold, 50 Lumber Hit Points: 600 Armor: 1 Upgrades: None Units Enabled: None |
![]() | Altar of EldersThe Altar of Elders is the building where the Night Elves can resurrect their fallen heroes. It has a little pool in front of it, and a stone circle on top of it. Statistics: Cost: 225 Gold, 100 Lumber Hit Points: 1100 Armor: 1 Upgrades: None Units Enabled: None |
![]() | Ancient of WarThis living tree produces the standard Night Elves unit: the Archer. When the additional Hunter's Hall is constructed, the Ancient of War is also able to produce the Huntresses. Statistics: Cost: 320 Gold, 105 Lumber Hit Points: 850 Armor: 2 Upgrades: Scout Improved Bows Marksmanship Units Enabled: Archer |
![]() | Hunter's HallThis hall has a dual function: apart from enabling the construction of the Huntress, the Hunter's Hall has also a research function. Various updates are researched here. Statistics: Cost: 245 Gold, 100 Lumber Hit Points: 1050 Armor: 1 Upgrades: Strenght of the Moon Improved Strenght of the Moon Advanced Strenght of the Moon Moon Armor Improved Moon Armor Advanced Moon Armor Stenght of the Wild Improved Strenght of the Wild Advanced Strenght of the Wild Reinforced Hides Improved Reinforced Hides Advanced Reinforced Hides Ultravision Units Enabled: Huntress |
![]() | Ancient of WindThis ancient tree produces the two flying units who are adapted to the Night Elves' ranks (I wouldn't call a Chimaera 'adapted'). Both the Hippogryph and the Druid of the Talon are created in this tree. Statistics: Cost: 315 Gold, 120 Lumber Hit Points: 750 Armor: 2 Upgrades: Druid of the Talon Adept Training Druid of the Talon Master Training Hippogryph Taming Units Enabled: Druid of the Talon Hippogryph |
![]() | Ancient of LoreThe fourth Night Elves building which is actually a living tree. This giant of the forest enables the production of two spellcasting units: the Druid of the Claw and the Dryad. Statistics: Cost: 290 Gold, 80 Lumber Hit Points: 900 Armor: 2 Upgrades: Druid of the Claw Adept Training Druid of the Claw Master Training Spell Immunity Units Enabled: None |
![]() | Chimaera RoostNo one is able to understand why the Chimaeras joined the Night Elves, but the Elves seem happy with these powerful, dragon-like creatures. The roost fullfills this sole purpose: provide everything a Chimaera needs. This means that they're bred here and that the Roost is able to research an upgrade. Statistics: Cost: 270 Gold, 100 Lumber Hit Points: 1100 Armor: 1 Upgrades: Corrosive Breath Units Enabled: None |
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